Knowledge
The gods of knowledge value learning and understanding above all. Some teach that knowledge is to be gathered and shared in libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will gain tremendous power if they unlock the secrets of the multiverse. Followers of these gods study esoteric lore, collect old tomes, delve into the secret places of the earth, and learn all they can. Some gods of knowledge promote the practical knowledge of craft and invention.
Branch Features
Branch Spells
Once you can cast spells of the corresponding level, you may spend character points equal to twice the spell’s level to have that spell always prepared. Spells bought in this manner don’t count against the number of spells that you can prepare.
If you have a branch spell that doesn’t appear on the Divine Spell List, that spell is nevertheless a divine spell for you.
Spell Level | Spells | Cost |
---|---|---|
1st | Command, Identify | 2 Character Points per Spell |
2nd | Suggestion, Zone of Truth | 4 Character Points per Spell |
3rd | Nondetection, Speak with Dead | 6 Character Points per Spell |
4th | Arcane Eye, Confusion | 8 Character Points per Spell |
5th | Legend Lore, Scrying | 10 Character Points per Spell |
Talents
Talent | CP | Prerequisites |
---|---|---|
Blessings of Knowledge | 5 | - |
Knowledge of the Ages | - | Channel Divinity |
Read Thoughts | 20 | 3rd Level Spells and Blessings of Knowledge |
Visions of the Past | 80 | 8th Level Spells and Read Thoughts |
Blessings of Knowledge
Cost: 5 Character Points
Actions: 1
Once per short rest, you can use this feature to gain one of the following benefits:
- You cast the Comprehend Languages spell using 1 action and requiring no components.
- You gain +1d in your choice of the following skills for 1 hour: Arcana, History, Nature, or Theology.
Knowledge of the Ages
Prerequisite: Blessings of Knowledge and Channel Divinity
Actions: 2
You can use your Channel Divinity to tap into a divine well of knowledge.
When you would roll to Recall Knowledge, you can instead use your Channel Divinity to take 20 for the skill check.
Read Thoughts
Cost: 20 Character Points
Prerequisite: 3rd Level Spells and Blessings of Knowledge
Actions: 2
You can use your Channel Divinity to read a creature’s thoughts. You can then use your access to the creature’s mind to command it.
Choose one creature that you can see within 60 feet of you. Make a divination attack vs the creature’s Wisdom defense. If the attack misses, then you can’t use this feature on the same creature again until you finish a long rest.
If the attack hits, you can read the creature’s surface thoughts (those foremost in its mind, reflecting its current emotions and what it is actively thinking about) when it is within 60 feet of you. This effect lasts for 1 minute. During that time, you can use 2 Actions to end this effect and cast the Suggestion spell on the creature without expending mana. The spellcasting attack for this spell automatically hits.
Visions of the Past
Cost: 80 Character Points
Prerequisite: 8th Level Spells and Read Thoughts
You can call up visions of the past that relate to an object you hold or to your immediate surroundings.
You spend at least 1 minute in meditation and prayer, then receive dreamlike, shadowy glimpses of recent events. You can meditate in this way for a number of minutes equal to your spellcasting attribute score and must maintain concentration during that time, as if you were casting a spell.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Object Reading. Holding an object as you meditate, you can see visions of the object’s previous owner. After meditating for 1 minute, you learn how the owner acquired and lost the object, as well as the most recent significant event involving the object and that owner. If the object was owned by another creature in the recent past (within a number of days equal to your spellcasting attribute score), you can spend 1 additional minute for each owner to learn the same information about that creature.
Area Reading. As you meditate, you see visions of recent events in your immediate vicinity (a room, street, tunnel, clearing, or the like, up to a 50-foot cube), going back a number of days equal to your spellcasting attribute score. For each minute that you meditate, you learn about one significant event, beginning with the most recent. Significant events typically involve powerful emotions, such as battles and betrayals, marriages and murders, births and funerals. However, they might also include more mundane events that are nevertheless important in your current situation.