Valour
Bards of valour are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or around great bonfires to sing the deeds of the mighty, both past and present. They travel the land to witness great events firsthand and to ensure that the memory of those events doesn’t pass from the world. With their songs, they inspire others to reach the same heights of accomplishment as the heroes of old.
Branch Features
Talents
Talent | CP | Prerequisites |
---|---|---|
Blade Flourish | 5 | Bardic Performance |
Battle Magic | 20 | Level 1 Spell Casting |
Master’s Flourish | 50 | Blade Flourish and 245 CP of Bard Talents |
Blade Flourish
Cost: 5 Character Points
Prerequisite: Bardic Performance
You learn to perform impressive displays of martial prowess and speed that inspire others in battle.
Whenever you take the Strike action on your turn, your walking speed increases by 10 feet until the end of the turn. Once per turn, if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice.
Defensive Flourish. You can expend one use of your Bardic Performance to cause the weapon to deal extra damage equal to your martial feat die to the target that you hit. You may also add +1d to your strength or dexterity defense until the start of your next turn.
Slashing Flourish. You can expend one use of your Bardic Performance to cause the weapon to deal extra damage equal to your martial feat die to the target that you hit and to any other creature of your choice that you can see within 5 feet of you.
Mobile Flourish. You can expend one use of your Bardic Performance to cause the weapon to deal extra damage equal to your martial feat die to the target that you hit. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your walking speed to an unoccupied space within 5 feet of the target.
Additionally, a creature benefitting from your Bardic Inspiration can instead roll your martial feat die and add the number rolled to a weapon damage roll that it just made. If a creature has a bardic inspiration die from you and casts a spell that restores stamina or deals damage, then that creature can instead roll your martial feat die and choose a target affected by the spell. Add the number rolled as a bonus to the stamina regained or the damage dealt.
Battle Magic
Cost: 20 Character Points
Prerequisite: Level 1 Spellcasting (Arcane or Divine)
Your close exposure to combat has made you adept at wielding a weapon and magic in tandem.
When you cast a spell with a casting time of 2 actions, you can simultaneously make a weapon Strike. The spell and the weapon Strike need not have the same target.
Both the spell and the Strike contribute to your multiple attack penalty (MAP) for the current turn. Howevr, the penalty does not apply to the Battle Magic attack rolls.
Master’s Flourish
Cost: 50 Character Points
Prerequisite: Extra Attack and 245 CP of Bard talents
You can use now a Blade Flourish without expending a use of your Bardic Performance.