Totem Warrior
The growth of a Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage.
Most barbarian tribes consider a totem animal to be kin to a particular clan. In such cases, it is unusual for an individual to have more than one totem animal spirit, though exceptions exist.
Talents
Talent | CP | Prerequisites |
---|---|---|
Totem Spirit | 15 | Rage |
Aspect of the Beast | 20 | Totem Spirit and 50 CP of Barbarian Talents |
Spirit Walker | 30 | Aspect of the Beast and 125 CP of Barbarian Talents |
Totemic Attunement | 50 | Spirit Walker and 225 CP of Barbarian Talents |
Totem Spirit
Cost: 15 Character Points
Prerequisite: Rage
Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. You gain the Beast Sense and Speak With Animals spells.
When you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object (an amulet or similar adornment) that incorporates fur or feathers, claws, teeth, or bones of an animal connected with the spirit. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit. For example, if you have a bear totem spirit, you might be unusually hairy and thick-skinned, or if your totem is the eagle, your eyes turn bright yellow. Many animals can represent a totem spirit, so the player may choose a different animal that relates to those listed.
Totem | Sample Animals |
---|---|
Bear | Bear, Boar, Bull, Turtle, Whale |
Stag | Deer, Dolphin, Elk |
Eagle | Dragon, Eagle, Hawk, Roc |
Wolf | Hyena, Lion, Wolf |
Tiger | Lion, Tiger, Crocodile, Snake, Shark |
While you are raging, you gain the following benefit based on your chosen Totem Spirit.
Bear: You have resistance to all damage except mental damage. The Bear Totem makes you tough enough to withstand any punishment.
Eagle: You have +1d on defence checks to avoid opportunity attacks and you can Stride once per turn without using an action. The Eagle Totem makes you extraordinarily swift.
Stag: While you aren’t wearing heavy armour, your walking speed increases by 15 feet. The spirit of the stag makes you extraordinarily swift.
Tiger: Each turn, the first time that you Strike a creature that you have grappled you deal double damage.
Wolf: Your allies have +1d on melee attack rolls against any creature within 5 feet of you that is hostile to you. The Wolf Totem makes you a leader of hunters.
Aspect of the Beast
Cost: 20 Character Points
Prerequisite: Totem Spirit and 50 CP of Barbarian Talents
You gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected for Totem Spirit or a different one.
Bear: You gain the might of a bear. Your carrying capacity (including maximum load and maximum lift) is doubled and you have +1d on Strength checks made to push, pull, lift, or break objects.
Eagle: You gain the eyesight of an eagle. You gain low-light vision with a distance of 1 mile.
Stag: Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they’re within 60 feet of you and you’re not incapacitated (see Speed for the rules on travel pace). The elk spirit helps you roam far and fast.
Wolf: You gain the hunting sensibilities of a wolf. You can track other creatures while traveling at a fast pace and you can move stealthily while traveling at a normal pace (see Speed for the rules on travel pace).
Tiger: Pending rewrite You gain proficiency in two skills from the following list: Athletics, Acrobatics, Stealth, and Survival. The cat spirit hones your survival instincts.
Spirit Walker
Cost: 30 Character Points
Prerequisite: Aspect of the Beast and 125 CP of Barbarian Talents
You can cast the Commune With Nature spell. When you do so, a spiritual version of one of the animals that you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek.
Totemic Attunement
Cost: 50 Character Points
Prerequisite: Spirit Walker and 225 CP of Barbarian Talents
You gain a magical benefit based on a totem animal of your choice. You can choose the same animal you selected previously or a different one.
While raging, you gain a benefit listed below based on your chosen totem animal:
Bear: Any creature within 5 feet of you that’s hostile to you has -1d on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can’t see or hear you, or if it can’t be frightened.
Eagle: You have a flying speed equal to your current walking speed.
Stag: When you Overrun, you can do so with only one action instead of two. Additionally, Charging only takes two actions instead of three and you only need to Stride once before attacking the target.
Tiger: After you successfully Charge a creature, you can immediately Strike them as a free action.
Wolf: When you deal damage to a target in melee, they are automatically knocked prone.