Bruiser
Most barbarians require weapons. However, for Bruiser barbarians everything is their weapon, including other people.
Talents
Talent | CP | Prerequisites |
---|---|---|
Reckless Strikes | 15 | Rage |
Shattering Strikes | 20 | Reckless Strikes and 50 CP of Barbarian Talents |
Stop Hitting Each Other | 30 | Shattering Strikes and 125 CP of Barbarian Talents |
Hulking Smash | 50 | Stop Hitting Each Other and 225 CP of Barbarian Talents |
Reckless Strikes
Cost: 15 Character PointsPrerequisite: Rage
The base damage of your unarmed strikes is now 1dM.
While you are raging and not wielding a shield, when you hit a creature with an unarmed strike or improvised weapon, you can choose to suffer -1d on the attack roll to make the attack a reckless strike.
You can use these feature a number of times equal to your Constitution modifier. You regain all expended uses when you complete a short or long rest.
Bracing Strike
You gain temporary stamina equal to 1dR + your Constitution modifier. If the target is grappled by you, then you instead gain temporary stamina equal to 2dR + your Constitution modifier.
Punishing Strike
On a hit, if your attack roll also hits the target’s Constitution defence, then the creature is deafened until the start of its next turn. If the target is grappled by you, it is instead incapacitated until the start of its next turn.
Staggering Strike
Tthe target is pushed back 10 feet. If the target is grappled by you, it is instead knocked prone. If the target hits an object before the end of this forced movement, it takes bludgeoning damage equal to your Strength modifier.
Shattering Strikes
Cost: 20 Character Points
Prerequisite: Reckless Strikes and 50 CP of Barbarian talents
Your rage causes your strikes to overcome the hardest of materials.
While raging, you gain the following benefits:
- Your unarmed strikes and improvised weapons count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.
- Your unarmed strikes and improvised weapons deal double damage to structures and objects.
Stop Hitting Each Other
Cost: 30 Character Points
Prerequisite: Shattering Strikes and 125 CP of Barbarian talents
You can grapple creatures up to two sizes larger than you, instead of one size larger than you.
Additionally, you can use creatures that you have grappled that are at least one size smaller than you as improvised weapons. When you do so and you hit with an attack using a creature as a weapon, the grappled creature takes damage equal to your Strength modifier. While raging, you can instead use creatures your size or smaller as improvised weapons.
Hulking Smash
Cost: 50 Character Points
Prerequisite: Stop Hitting Each Other and 225 CP of Barbarian talents
When you would make an unarmed strike or attack with an improvised weapon with a circumstancial +1d, you can choose to forgo the +1d. If you do so and hit the target, all rolled damage from that attack instead deals the maximum possible value.