Barbed

Known as Kuldjargh (literally “axe idiot”) in Dwarvish, barbed barbarians are dwarf followers of the gods of war and they specialize in wearing bulky, spiked armour. They throw themselves into combat, striking with their body itself and giving themselves over to the fury of battle.

Optional Restriction: Dwarves Only

In most settings, only dwarves can become barbed barbarians. They fill a particular niche in dwarven society and culture.

Talents

Talent CP Prerequisites
Barbed Armour 15 Rage
Reckless Abandon 20 Barbed Armour, Reckless Attack and 50 CP of Barbarian Talents
Bristling Charge 30 Reckless Abandon and 125 CP of Barbarian Talents
Spiked Retribution 50 Bristling Charge and 225 CP of Barbarian Talents

Barbed Armour

Cost: 15 Character Points
Prerequisite: Rage

While you are wearing armour with the armour spikes extra and are raging, you can make one unarmed strike against a target within 5 feet of you as an action. If the attack hits, the spikes deal 1dM piercing damage. You use your Strength modifier for the attack and damage rolls.

Additionally, when you successfully grapple a creature, the target takes 1dM piercing damage. This damage roll recurs on each round that you maintain the grapple.

Reckless Abandon

Cost: 20 Character Points
Prerequisite: Barbed Armour, Reckless Attack and 50 CP of Barbarian Talents

When you use Reckless Attack while raging, you also gain 1dR temporary stamina. You lose any temporary stamina gained in this way when your rage ends.

Bristling Charge

Cost: 30 Character Points
Prerequisite: Reckless Abandon and 125 CP of Barbarian Talents

While raging, you can Overrun using only 1 action instead of 2. Additionally, you can Charge (Slam and Tackle only) using only 2 actions instead of 3.

Spiked Retribution

Cost: 50 Character Points
Prerequisite: Bristling Charge and 225 CP of Barbarian Talents

When a creature within 5 feet of you hits you with a melee attack, the attacker takes 1dM piercing damage if you are raging, aren’t incapacitated and are wearing armour with the armour spikes extra.