Resurrection Rules

A Taxing Return

Every time a character is restored to life, the process corrodes a fraction of their vitality, slowly consuming the body until it can no longer sustain life.

Each time a character is brought back to life via a spell or ritual, that character suffers a permanent loss of 1 point of their Constitution ability score. This loss cannot be restored by normal means, such as a greater restoration spell. Only powerful magic, such as a wish spell or divine intervention, can restore a resurrected character’s Constitution ability score. Use of the spell true resurrection to restore a character does not impose this loss of Constitution. Characters that reach a Constitution ability score of 0 are permanently dead and cannot be resurrected.

Didn’t Come Back Right

The process of dying and being pulled back into your body is a harrowing experience. The magic itself pulls you from beyond the dark veil of death, taking its toll on your body and psyche each time, leaving you less and less the person you were.

When a character is brought back to life via magic, that character must make a Wisdom defence check, DC (22 - level of the magic used to return the character to life). A failure on this check inflicts long term madness (see Appendix), except that the duration is measured in days rather than hours. A lesser restoration or remove curse will alleviate the madness itself, though it returns any time that character drops to 0 hit points or awakens from sleep, until its full duration has expired.

If a character has died a number of times equal to their Constitution modifier, and they fail their Wisdom defence check upon being brought back to life, they instead suffer an indefinite madness (see Appendix). Any subsequent deaths inflict an additional indefinite madness with each resurrection. A greater restoration spell can temporarily suppress a type of indefinite madness, with it returning anytime that character drops to 0 hit points.

The Fading Spirit

Resurrection Challenge

If a character is dead, and a return from death is attempted by a spell or spell effect with longer than a one action casting time, a Resurrection Challenge is initiated. Up to 3 members of the adventuring party can offer to contribute to the ritual via skill checks. The GM asks them each to make a skill check based on their form of contribution, with the DC of the check adjusting to how helpful/impactful the GM feels the contribution would be.

For example, praying to the god of the devout, fallen character may require an Intelligence (Theology) check at an easy to medium difficulty, where loudly demanding the soul of the fallen to return from the aether may require a Charisma (Intimidation) check at a very hard or nearly impossible difficulty. Advantage and disadvantage can apply here based on how perfect, or off base, the contribution offered is.

Resurrection Check

After all contributions are completed, the GM then rolls a single, final Resurrection success check with no modifier. Te base DC for the final resurrection check is 10, increasing by 1 for each previous successful resurrection the character has undergone (signifying the slow erosion of the soul’s connection to this world). For each successful contribution skill check, this DC is decreased by 3, whereas each failed contribution skill check increases the DC by 1. Upon a successful resurrection check, the character’s soul (should it be willing) will be returned to the body, and the ritual succeeded. On a failed check, the soul does not return and the character is lost.

Only the strongest of magical incantations can bypass this resurrection challenge, in the form of the true resurrection or wish spells. These spells can also restore a character to life who was lost due to a failed resurrection ritual, should the GM and player allow it.

Quick Resurrections

If a spell with a casting time of 1 action is used to attempt to restore life (via the Revivify spell or similar effects), no contribution skill checks are allowed. The character casting the spell makes a Rapid Resurrection check, rolling a d20 and adding their spellcasting ability modifier. The DC is 10, increasing by 1 for each previous successful resurrection the character has undergone. On a failure, the character’s soul is not lost, but the resurrection fails and increases any future Resurrection checks’ DC by 1. No further attempts can be made to restore this character to life until a resurrection spell with a casting time higher than 1 action is attempted.