Conjuration
Acid Splash
Conjuration Cantrip
Casting Time: 2 Actions
Range: 60 Feet
Components: V, S
Duration: Instantaneous
You hurl a bubble of acid.
Choose one or two targets that you can see within range. If you choose two, then they must be within 5 feet of each other. Make a conjuration attack roll vs the target’s Dexterity defence. On a hit, a target takes 1d6 + your spellcasting ability modifier corrosive damage.
Create Bonfire
Conjuration Cantrip
Casting Time: 2 Actions
Range: 60 Feet
Components: V, S
Duration: Concentration, up to 1 minute
You create a bonfire on the ground.
Until the spell ends, the magic bonfire fills a 5-foot cube on ground that you can see. Make a conjuration attack roll vs the Dexterity defence of any creature in the bonfire’s space when you cast the spell. On a hit, the creature takes 1d8 fire damage. A creature must also make a Dexterity defence check vs your conjuration spell skill when it moves into the bonfire’s space for the first time on a turn or ends its turn there. On a failure, the creature takes 1d8 + your spellcasting ability modifier fire damage.
The bonfire ignites flammable objects in its area that aren’t being worn or carried.
Infestation
Conjuration Cantrip
Casting Time: 2 Actions
Range: 30 Feet
Components: V, S, M (A living flea.)
Duration: Instantaneous
You cause a cloud of mites, fleas and other parasites to appear momentarily.
Make a conjuration attack roll vs the Constitution defence of one creature that you can see within range. On a hit, the target takes 1d6 + your spellcasting ability modifier poison damage and moves 5 feet in a random direction, if it can move and its speed is at least 5 feet. Roll a d8 for the direction: 1, north; 2, northeast; 3, east; 4, southeast; 5, south; 6, southwest; 7, west; 8, northwest. This movement does not provoke attacks of opportunity. If the direction rolled is blocked, then the target does not move.
Mage Hand
Conjuration Cantrip
Casting Time: 2 Actions
Range: 30 Feet
Components: V, S
Duration: 1 Minute
You create a spectral, floating hand to perform various tasks.
The hand appears at a point that you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you, or if you cast this spell again.
You can use 2 actions to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can’t attack, activate magic items, or carry more than 10 pounds.
When you learn the Potent Cantrips feature, the weight limit increases to 20 pounds.
Poison Spray
Conjuration Cantrip
Casting Time: 2 Actions
Range: 10 Feet
Components: V, S
Duration: Instantaneous
A puff of noxious gas sprays from the palm of your hand.
Make a conjuration attack roll vs the Constitution defence of one creature that you can see within range. On a hit, it takes 1d12 + your spellcasting ability modifier poison damage.
Produce Flame
Conjuration Cantrip
Casting Time: 2 Actions
Range: Self
Components: V, S
Duration: 10 Minutes
A flickering flame appears in your hand - useful for providing light or attacking your enemies.
You summon a flame in the palm of your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as a free action, or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as 2 actions on a later turn, you can hurl the flame at a target within 30 feet of you. Make a ranged conjuration attack. On a hit, the target takes 1d8 + your spellcasting ability modifier fire damage.
Sword Burst
Conjuration Cantrip
Casting Time: 2 Actions
Range: Self (5-Foot Radius)
Components: V
Duration: Instantaneous
You create a momentary circle of spectral blades that sweep around you.
Make conjuration attack rolls vs the Dexterity defence of all other creatures within 5 feet of you. On a hit, they take 1d6 + your spellcasting ability modifier energy damage.