Restoration

Healing Spirit

2nd level Restoration (Ritual)
Casting Time: 1 Action
Range: 60 feet (5-foot cube)
Components: V, S
Duration: Sustained

You call forth a spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit takes on a transparent form of your choice.

Until the spell ends, whenever you or a friendly creature that you can see moves into the spirit’s space for the first time on a turn or starts its turn in the spirit’s space, you can cause the spirit to restore 1dR + you spellcasting modifier stamina to that creature (no action required). The spirit can’t heal constructs or undead.

Using 1 action on your turn, you can move the spirit up to 30 feet to a space you can see.

At Higher Levels. When you cast this spell using 3 or more mana, the healing increases by 1dR for each additional point of mana spent.

Lesser Restoration

2nd level Restoration (Ritual)
Casting Time: 2 Actions
Range: Touch
Components: V, S
Duration: Instantaneous

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralysed, or poisoned. Alternatively, you may relieve the creature of one level of exhaustion.