Satyr

Satyrs are merry fey humanoids with the legs and horns of a goat. Also known as fauns, they delight in singing, dancing, feasting and debauchery.

Age

Satyrs mature and age at about the same rate as dwarves.

Age Bracket Age
Child <30 Years
Young Adult 30-99 Years
Adult 100-249 Years
Middle Aged 250-349 Years
Old 350-449 Years
Venerable >450 Years
Maximum Age 450 + 4d20 Years
First Class Talent Random Starting Age
Barbarian, Rogue, Sorcerer and Warlock 30 + 12d6 (42-102) Years
Bard, Fighter, Paladin and Ranger 30 + 14d6 (44-114) Years
Cleric, Druid, Monk and Wizard 30 + 20d6 (50-150) Years

Appearance

From the waist up, a satyr’s torso resembles that of a muscular and attractive humanoid. A set of curled ram or goat horns emerge from their handsome, human-like head. However, from the waist down their legs appear more like those of a furry goat, complete with cloven hooves

Features

Attribute Score Increase

Your Dexterity score increases by 2.

Ram

You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier in bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.

Mirthful Leaps

Whenever you take the Leap action, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump.

Cunning Linguist

You can weave fey magic into your words and music. As an action made while speaking or playing an instrument, you can cause one of the following tiny, harmless magical effects to manifest. Each effect persists for 1 round unless otherwise specified:

  • You create an instantaneous sound that originates from a point of your choice within 10 feet of you.
  • Your voice or music booms up to three times as loud as normal for 1 minute.
  • You create a series of harmless colourful lights that move in a pattern of your choosing in a space you can see within 10 feet of you.
  • You create an instantaneous sensory effect, such as a puff of wind, the sound of a small animal, or a faint odor of your choosing. The effect must fit in a 5-foot cube within 10 feet of you.

Fey Resistance

You have resistance to physical damage that isn’t from cold iron weapons.

Size

Satyrs range from just under 5 feet to about 6 feet in height, with generally slender builds. Your size is medium.

Gender Base Height Height Modifier Base Weight Weight Multiplier
Satyr, Male 4’6” +2d10”
(4’8” – 6’2”)
90 lbs. +(1d8 × 2d4) lbs.
(92 – 154 lbs.)
Satyr, Female 4’6” +2d10”
(4’8” - 6’2”)
90 lbs. +(1d8 × 2d4) lbs.
(92 – 154 lbs.)

Speed

Add 5 feet to your base walking speed.