Climb
Move
Actions: 1
Required Proficiency: Untrained
Requirements: None
You move up, down, or across an incline. Unless it’s particularly easy, you must attempt an athletics check. The GM determines the DC based on the nature of the incline and environmental circumstances. You’re flat-footed unless you have a climb speed, as detailed in Special Types of Movement. If you have a climb speed, you also receive +1d to your athletics checks due to your adapted comfort to the task.
DC | Example Surface or Activity |
---|---|
0 | A slope too steep to walk up, or a knotted rope with a wall to brace against. |
5 | A rope with a wall to brace against, or a knotted rope, or a rope affected by the rope trick spell. |
10 | A surface with ledges to hold on to and stand on, such as a very rough wall or a ship’s rigging. |
15 | Any surface with adequate handholds and footholds (natural or artificial), such as a very rough natural rock surface or a tree, or an unknotted rope, or pulling yourself up when dangling by your hands. |
20 | An uneven surface with some narrow handholds and footholds, such as a typical wall in a dungeon. |
21 | A typical buildings upper-story wall. |
23 | A typical buildings lower-story wall. |
24 | A rough surface, such as a natural rock wall or a brick wall. |
25 | An overhang or ceiling with handholds but no footholds, or a typical city wall. |
DC Modifier | Example Surface or Activity |
---|---|
-10 | Climbing a chimney (artificial or natural) or other location where you can brace against two opposite walls. |
-5 | Climbing a corner where you can brace against perpendicular walls. |
+5 | Surface is slippery. |
Critical Success: You move up, across, or safely down the incline for 5 feet plus 5 feet per 20 feet of your land speed (a total of 10 feet for most PCs).
Success: You move up, across, or safely down the incline for 5 feet per 20 feet of your land Speed (a total of 5 feet for most PCs, minimum 5 feet if your Speed is below 20 feet).
Critical Failure: You fall. If you began the climb on stable ground, you fall and land prone.
Speed | Success | Critical |
---|---|---|
5–15 feet | 5 | 5 |
20–35 feet | 5 | 10 |
40–55 feet | 10 | 15 |
60–65 feet | 15 | 20 |