Damage
In the midst of combat, you attempt checks to determine if you can damage your foe with weapons, spells, or alchemical concoctions. On a successful check, you hit and deal damage. Damage decreases a creature’s Stamina on a 1-to-1 basis (so a creature that takes 6 damage loses 6 Stamina). The full rules can be found under Hit Points, Healing and Dying.
Damage is sometimes given as a fixed amount, but, more often than not, you’ll make a damage roll to determine how much damage you deal. A damage roll typically uses a number and type of dice determined by the weapon used or the spell cast and it is often enhanced by various modifiers, bonuses and penalties. Like checks, a damage roll (especially a melee weapon damage roll) is often modified by a number of modifiers, penalties and bonuses. When making a damage roll, you take the following steps, explained in detail below.
- Roll the dice indicated by the weapon, unarmed attack, or spell and apply the modifiers, bonuses and penalties that apply to the result of the roll.
- Determine the damage type.
- Apply the target’s immunities, vulnerabilities and resistances to the damage.
- If any damage remains, reduce the target’s Stamina by that amount.