Tangling Weapons
Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.
Name | Cost | Damage | Weight | Str/Dex | Properties |
---|---|---|---|---|---|
Lasso | 1 sp | — | 5 lb. | 9 | Break, finesse, restraining (body/legs), tangle, thrown 10 |
Net | 1 gp | — | 3 lb. | 9 | Break, finesse, restraining (all/hand/legs), thrown 5 |
Whip | 1 gp | 1 | 2 lb. | 9 | Disarm, finesse, non-lethal, reach, restraining (hand/legs), tangle, trip |
Spiked Whip | 5 gp | 1d4 | 3 lb. | 9 | Disarm, finesse, reach, restraining (hand/legs), tangle, trip, vicious |
Barbed Net | 20 gp | 1d4 | 6 lb. | 9 | As the net, plus: ongoing (1), tangle, vicious |
Light Chain | 15 gp | 1d6 | 5 lb. | 9 | Break, disarm, finesse, reach, restraining (hand/body/legs), tangle, trip, two-handed |
Spiked Chain | 25 gp | 1d8 | 10 lb. | 11 | Break, disarm, finesse, ongoing (1), reach, restraining (hand/body/legs), tangle, trip, two-handed, vicious |
Flail | 8 gp | 1d8 | 2 lb. | 11 | Disarm, tangle, trip, versatile, vicious |
Heavy Flail | 15 gp | 1d10 | 5 lb. | 13 | Disarm, tangle, trip, two-handed, unwieldy, vicious |
Dorn-Dergar | 50 gp | 1d10 | 7 lb. | 15 | Disarm, exotic (dwarf), reach, tangle, trip, two-handed, unwieldy, vicious |