Simple Weapons

Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.

Melee

Name Cost Damage Weight Str/Dex Properties
Armoured Glove 2 gp +1 1 lb. Close, finesse, light, non-lethal, worn
Boar Spear 5 gp 2d3 4 lb. 9 Brace, preventing, sharp (1), trip, versatile
Brass Knuckles 1 gp +1 1 lb. Close, concealed, finesse, light, non-lethal, worn
Club 1 sp 1d6 3 lb. 7 Non-lethal
Crook 1 gp 1d6 5 lb. 7 Finesse, non-lethal, reach, trip, two-handed
Dagger 2 gp 2d2 / ½ lb. 5 Close, concealed, finesse, light, thrown 10
Garotte 3 gp 1d4 1 lb. 9 Finesse, light, suffocating, two-handed
Greatclub 2 sp 1d8 8 lb. 11 Non-lethal, two-handed, unwieldy
Hatchet 4 sp 1d4 1 lb. 7 Finesse, light, thrown 10
Javelin 5 sp 1d6 2 lb. 7 Sharp 1, thrown 30
Light Hammer 2 gp 1d4 1 lb. 5 Finesse, light, thrown 20
Machete gp 1d6 1 lb. -  
Peasant Flail 8 gp 1d8 5 lb. 9 Two-handed, unwieldy
Plançon 1 gp 1d6 / 4 lb. 9 Brace, sharp 1, versatile
Prosthetic Hook 10 gp 1d4 1 lb. Close, disarm, finesse, hooked, light, worn
Quarterstaff 2 sp 1d6 4 lb. 7 Double, finesse, non-lethal
Scourge 1 gp 1d4 1 lb. 7 Finesse, non-lethal, tangle
Scythe 18 gp 1d8 4 lb. 9 Brutal 2, trip, two-handed, unwieldy
Sickle 1 gp 1d4 1 lb. 7 Finesse, hooked, light
Spear 1 gp 2d3 3 lb. 9 Brace, brutal 1, finesse, mounted, sharp 1, thrown 20, trip, versatile
Splitting Axe 5 sp 1d6 2 lb. 9 Versatile

Ranged

Name Cost Damage Weight Range Properties
Blowgun 10 gp 1 1 lb. 25 Ammunition, load, non-lethal
Bolas 5 gp 2 lb. 20 Break, restraining (legs), thrown
Dart 5 cp 1d4 ¼ lb. 20 Light, non-lethal, thrown
Hunting Bow 25 gp 1d6 2 lb. 80 Ammunition, two-handed
Pellet Bow 15 gp 1d4 / 2 lb. 40 Non-lethal, pellets, two-handed
Sling 1 sp 1d4 / 30 Non-lethal, pellets