Firearms

Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.

Medieval Firearms

Name Cost Damage Weight Range Properties
Handgonne 240 gp 2d12 7 lb. 150/600 Ammunition, load 4, misfire 2, sunder 3, two-handed
Two-Faced Gonne 370 gp 2d12 11 lb. 150/600 Ammunition 2, load 8, misfire 2, sunder 3, two-handed, unwieldy
Ten-Eyed Gonne 920 gp 2d12 27 lb. 15/45 Ammunition 2, shot 5, load 40, misfire 2, sunder 3, two-handed, unwieldy

Renaissance Firearms

Name Cost Damage Weight Range Properties
Wheellock Pistol 400 gp 1d10 3 lb. 200/800 Ammunition, light, load 3, misfire 1, point-blank, velocity
Pocket Pistol 380 gp 1d8 ½ lb. 80/320 Ammunition, concealed, light, load 3, misfire 1, point-blank, velocity
Flintlock Pistol 400 gp 2d10 3 lb. 200/800 Ammunition, light, load 2, misfire 1, point-blank, velocity
Duck’s Foot Pistol 550 gp 1d8 2 lb. 30/90 Ammunition, shot 4, light, load 12, misfire 1, point-blank, velocity
Snaphaunce Pistol 250 gp 1d8 1 lb. 125/500 Ammunition, light, load 3, misfire 1, point-blank, velocity
Tantsutsu 350 gp 1d12 5 lb. 125/500 Ammunition, light, load 7, misfire 1, point-blank, velocity
Arquebus 300 gp 2d10 10 lb. 200/800 Ammunition, load 9, misire 1, stock, two-handed, velocity
Caliver 270 gp 2d10 7 lb. 250/1000 Ammunition, caliber 1, load 9, misfire 1, stock, two-handed, velocity
Carbine 580 gp 2d12 7 lb. 250/1000 Ammunition, caliber 1, load 6, misfire 1, stock, two-handed, velocity
Flintlock Carbine 490 gp 2d12 4 lb. 200/800 Ammunition, load 6, misfire 1, stock, two-handed, velocity
Fusil Ordinaire 300 gp 2d12 7 lb. 200/800 Ammunition, caliber 1, load 6, misfire 1, stock, two-handed, velocity
Matchlock Musket 350 gp 2d12 21 lb. 300/1000 Ammunition, caliber 2, load 9, misfire 1, stock, two-handed, velocity
Flintlock Musket 400 gp 2d12 13 lb. 300/1000 Ammunition, caliber 2, load 3, misfire 1, stock, two-handed, velocity
Puckle Gun 3600 gp 2d12 90 lb. 150/600 Ammunition 9, load 14, misfire 1, tripod, two-handed, velocity
Teppo 340 gp 1d10 9 lb. 150/600 Ammunition, load 9, misfire 1, stock, two-handed, velocity
Wall Gun 850 gp 2d12 28 lb. 300/1000 Ammunition, caliber 3, load 6, misfire 1, tripod, two-handed, velocity
Winged Tiger Gun 440 gp 2d10 7 lb. 150/600 Ammunition 3, load 27, misfire 1, stock, two-handed, velocity
Breechloading Carbine 540 gp 2d10 9 lb. 150/1500 Ammunition, load 1, misfire 1, stock, two-handed, velocity
Jäger Rifle 600 gp 2d10 11 lb. 200/2000 Ammunition, caliber 1, load 9, misfire 1, stock, two-handed, velocity
Double Jäger Rifle 1000 gp 2d10 20 lb. 200/2000 Ammunition 2, caliber 1, load 18, misfire 1, stock, two-handed, velocity
Blunderbuss 330 gp 2d8 11 lb. 30/90 Ammunition, shot 3, load 2, misfire 1, stock, two-handed, velocity
Single Fowling Piece 270 gp 1d6 10 lb. 30/90 Ammunition, shot 5, load 6, misfire 1, stock, two-handed, velocity
Double Fowling Piece 340 gp 1d6 17 lb. 30/90 Ammunition 2, shot 5, load 12, misfire 1, stock, two-handed, velocity

Industrial Firearms

Name Cost Damage Weight Range Properties
Derringer 400 gp 1d10 ½ lb. 200/2000 Ammunition 2, concealed, load 1, light, point-blank, velocity
Revolver 600 gp 2d8 2½ lb. 400/4000 Ammunition 6, load 2, light, point-blank, velocity
Rifle-Musket 600 gp 2d10 9 lb. 2000/6000 Ammunition, caliber 2, load 2, stock, two-handed, velocity
Cartridge Rifle 800 gp 2d10 6 lb. 2000/6000 Ammunition, caliber 3, load, stock, two-handed, velocity
Lever-Action Carbine 2400 gp 2d8 7 lb. 1500/9000 Ammunition 7, caliber 3, load 3, stock, two-handed, velocity
Double Barrelled Shotgun 1800 gp 2d8 10 lb. 30/90 Ammunition 2, shot 5, load 1, stock, two-handed, unwieldy, velocity