Ammunition
Ammunition Types
Name | Cost (×20) | Weight (×20) | Weapon | Properties |
---|---|---|---|---|
Blowgun Needle | 4 sp | ½ lb. | Blowgun | – |
Sling Pellet | 4 cp | 1½ lb. | Sling | Can find 10 for free when searching for 1 hour. |
Tumbled Pellet | 1 sp | 1 lb. | Sling | Double the near range of the sling or pellet weapon |
Arrow | 1 gp | 1 lb. | Bow | – |
Bolt | 1 gp | 1½ lb. | Crossbow | – |
Bullet | 20 gp | ½ lb. | Gun | – |
Shot | 20 gp | ½ lb. | Gun | Used by ranged weapons with shot property |
Ammunition Modifiers
Name | Cost (×1) | Cost (×20) | Properties |
---|---|---|---|
Acid | 40 gp | 800 gp | +1d4 acid damage |
Adamantine | +60 gp | +1200 gp | Objects are critically hit |
Barbed | +5 cp | +1 gp | Grappling, attaches to rope |
Bodkin | +5 cp | +1 gp | Sunder 1 |
Broadhead | +5 cp | +1 gp | Vicious |
Dye | +0 gp | +0 gp | No damage, marks the target with colour |
Fire | 50 gp | 1000 gp | +1d4 fire damage |
Silver | +2 gp | +40 gp | Overcomes some damage resistances |
Smoke | 10 gp | 200 gp | Creates a 5 ft cube of smoke. |
Tanglefoot | 20 gp | 400 gp | No damage, restraining (Legs) |
Trip | 25 gp | 500 gp | No damage, Trip |