1. Choose Attributes

Start by generating your character’s attributes. These six scores are your character’s most basic statistics and are used to determine a wide variety of details and statistics. Some classes require better than average scores for one or more attributes. There are several methods to choose from for generating these scores so consult your GM to determine which method they are using.

Much of what your character does in the game depends on their six attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. Each attribute has a score, which is a number that you record on your character sheet.

The six attributes and their use in the game are described in detail here. A quick reference for what qualities are measured by each attribute follows below:

  • Strength measures athleticism and bodily power.
  • Dexterity measures agility, reflexes, balance and poise.
  • Constitution measures health, stamina and vital force.
  • Intelligence measures acuity, recall and analytical skill.
  • Wisdom measures awareness, intuition and insight.
  • Charisma measures confidence and eloquence.
  Physical Mental
Power Strength Charisma
Finesse Dexterity Intelligence
Resistance Constitution Wisdom

Species and background modifiers are applied after the scores are generated.

After assigning your attributes, determine your attribute modifiers using the table below. To determine an attribute modifier without consulting the table, subtract 10 from the attribute and then divide the result by 2 (round down).

Score Modifier
1 −5
2–3 −4
4–5 −3
6–7 −2
8–9 −1
10–11 +0
12–13 +1
14–15 +2
16–17 +3
18–19 +4
20–21 +5
22–23 +6
24–25 +7
26–27 +8
28–29 +9
30 +10

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