Movement in Encounters

Your movement during an encounter depends on the actions and other abilities that you use. Whether you Stride, Step, Swim, or Climb, the maximum distance that you can move is based on your speed. Certain feats or magic items can grant you other movement types, allowing you to swiftly burrow, climb, fly, or swim.

When the rules refer to a “movement cost” or “spending movement”, they are describing how many feet of your speed you must use to move from one point to another. Normally, movement costs 5 feet per square, when you’re moving on a grid, or it costs the number of feet that you move, if you’re not using a grid. However, sometimes it’s harder to move a certain distance due to difficult terrain or other factors. In such a case, you might have to spend a different amount of movement to move from one place to another. For example, a form of movement might require 10 feet of movement to move 1 square and moving through some types of terrain costs an extra 5 feet of movement per square.

Your speed is determined as follows:

Speed in Feet = ( Strength Score + Dexterity Score )

rounded down to the nearest multiple of five.

For example:

Strength Dexterity Speed
4 4 5 Feet
6 6 10 Feet
8 8 15 Feet
12 12 20 Feet
14 14 25 Feet
16 16 30 Feet
18 18 35 Feet
20 20 40 Feet

The Special Types of Movement section gives the particulars for jumping, climbing, and swimming.


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