Trip

Attack
Actions: 1

Make an unarmed attack roll vs the target’s unarmed weapon skill.

If your target is smaller than you, you have +1d. If the target is larger than you, you suffer -1d. The target of a trip may be no more than one size larger than you and must be within your reach.

Success: The target is knocked prone.

Critical Success: The target takes an additional 1dM bludgeoning damage for every additional hit in your dice pool.