Mage
Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.
Medium Humanoid (Any Race), Any Alignment
Defences
STR: 9, DEX: 16ᵀ, CON: 10, INT: 19ᴱ, WIS: 17ᴱ, CHA: 10
Stamina: 22 (d6 Recovery Die)
Damage Reduction: 4, Coverage: 11-16 (Mage Armour)
Ability Scores
STR: 9 (-1), DEX: 14 (+2), CON: 11 (+0), INT: 17 (+3), WIS: 12 (+1), CHA: 11 (+0)
Speed: 20 feet
Actions
Dagger: Melee or Ranged Weapon Attack: 2d20kh1+2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d4+2 piercing or slashing damage (close).
Special Abilities
Spellcasting: The mage is a 5th-level spellcaster (21 mana). Its spellcasting ability is Intelligence (2d20kh1+3 to hit with spell attacks, spell skill 17). The mage has the following arcane spells prepared:
Cantrips (at will): 3, e.g. Fire Bolt, Mage Hand, Prestidigitation
1st level: 3, e.g. Mage Armour, Magic Missile, Shield
2nd level: 3, e.g. Earthen Grasp, Misty Step, Suggestion
3rd level: 3, e.g. Counterspell, Fireball, Fly
4th level: 3, e.g. Banishment, Greater Invisibility, Ice Storm
5th level: 3, e.g. Cone of Cold, Hold Monster, Telekinesis
Other
Skills: +1d to Arcana and History
Senses: Passive Perception 11
Languages: Any four languages