Gnoll

Gnolls are feral, hyena-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh.

Medium Humanoid (Beastkin), Chaotic Evil

Defences

STR: 12, DEX: 11, CON: 10, INT: 8, WIS: 10, CHA: 8
+2 shield bonus vs. melee and ranged attacks

Stamina: 33 (d8 Recovery Die)

Damage Reduction: 4, Coverage: 14-16 (Hide Armour)

Ability Scores

STR: 14 (+2), DEX: 12 (+1), CON: 11 (+0), INT: 6 (-2), WIS: 10 (+0), CHA: 7 (-2)

Speed: 35 feet

Actions

Bite: Melee Weapon Attack: 2d20kh1+2 to hit, reach 5 ft., one creature. Hit: 1d4+2 piercing damage.

Spear: Melee or Ranged Weapon Attack: 2d20kh1+2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2d3+2 piercing damage, or 2d3+3 piercing damage if used with two hands to make a melee attack (brace, brutal 1, mounted, sharp 1, versatile).

Longbow: Ranged Weapon Attack: 2d20kh1+1 to hit (tall, two-handed, unwieldy), range 150/600 ft., one target. Hit: 1d8+1 piercing damage (ammunition 20, brutal 1).

Special Abilities

Rampage: When the gnoll reduces a creature to 0 stamina with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Other

Senses: Darkvision (60 ft.), Passive Perception 10

Languages: Gnoll