Strength
Strength measures bodily power, athletic training and the extent to which you can exert raw physical force.
Strength Checks
A Strength check can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. The Athletics skill reflects aptitude in certain kinds of Strength checks.
The GM might also call for a Strength check when you try to accomplish tasks like the following:
- Force open a stuck, locked, or barred door
- Break free of bonds
- Push through a tunnel that is too small
- Hang on to a wagon while being dragged behind it
- Tip over a statue
- Keep a boulder from rolling
Attack Rolls and Damage
You add your Strength modifier to your attack roll and your damage roll when attacking with a melee weapon such as a mace, a battleaxe, or a javelin. You use melee weapons to make melee attacks in hand-to-hand combat, and some of them can be thrown to make a ranged attack.
Lifting and Carrying
Your Strength score determines the amount of weight that you can bear.
If you want to determine whether your character’s gear is heavy enough to slow them down, total the weight of all the character’s items, including armour, weapons, and gear. Compare this total to the character’s Strength on the Carrying Capacity table. Depending on the character’s carrying capacity, they may be carrying a light, medium, or heavy load.
- A light load does not encumber a character.
- A medium load reduces a character’s speed by 10 feet, limits their maximum Dexterity bonus to defence to +3, and imparts disadvantage on physical ability checks.
- A heavy load reduces a character’s speed by 20 feet, limits their maximum Dexterity bonus to defence to +1, imparts disadvantage on physical ability checks and attack rolls, and grants advantage to attempts to hit the character’s Strength and Dexterity defences.
A character can lift as much as their maximum load over their head. A character can lift as much as double their maximum load off the ground, but they can only stagger around with it. While overloaded in this way, the character loses any Dexterity bonus to defence and can move only 5 feet per round as an action. A character can generally push or drag along the ground as much as five times his maximum load. Favorable conditions can double these numbers, and bad circumstances can reduce them by half or more.
The numbers shown in the Carrying Capacity table are for Medium bipedal creatures. A larger bipedal creature can carry more weight depending on its size category, as follows: Large ×2, Huge ×4, Gargantuan ×8. A smaller creature can carry less weight depending on its size category, as follows: Small ×3/4, Tiny ×1/2.
Quadrupeds can carry heavier loads than bipeds can. Multiply the values corresponding to the creature’s Strength score from Table: Carrying Capacity by the appropriate modifier, as follows: Tiny ×3/4, Small ×1, Medium ×1.5, Large ×3, Huge ×6, Gargantuan ×12.
Carrying Capacity (lbs)
Strength | Light Load | Medium Load | Heavy Load | Max Load |
---|---|---|---|---|
1 | 0–3 | 4–6 | 7–9 | 12 |
2 | 0–6 | 7–12 | 13–18 | 24 |
3 | 0–10 | 11–20 | 21–30 | 40 |
4 | 0–13 | 14–27 | 28–40 | 53 |
5 | 0–17 | 18–33 | 34–50 | 67 |
6 | 0–20 | 21–40 | 41–60 | 80 |
7 | 0–23 | 24–47 | 48–70 | 93 |
8 | 0–27 | 28–53 | 54–80 | 107 |
9 | 0–30 | 31–60 | 61–90 | 120 |
10 | 0–33 | 34–67 | 68–100 | 133 |
11 | 0–38 | 39–77 | 78–115 | 153 |
12 | 0–43 | 44–87 | 88–130 | 173 |
13 | 0–50 | 51–100 | 101–150 | 200 |
14 | 0–58 | 59–117 | 118–175 | 233 |
15 | 0–66 | 67–133 | 134–200 | 266 |
16 | 0–77 | 78–153 | 154–230 | 307 |
17 | 0–87 | 88–173 | 174–260 | 347 |
18 | 0–100 | 101–200 | 201–300 | 400 |
19 | 0–117 | 118–233 | 234–350 | 467 |
20 | 0–133 | 134–267 | 268–400 | 533 |
21 | 0–153 | 154–307 | 308–460 | 613 |
22 | 0–173 | 174–347 | 348–520 | 693 |
23 | 0–200 | 201–400 | 401–600 | 800 |
24 | 0–233 | 234–467 | 468–700 | 933 |
25 | 0–267 | 268–533 | 534–800 | 1067 |
26 | 0–307 | 208–613 | 614–920 | 1227 |
27 | 0–347 | 348–693 | 694–1040 | 1387 |
28 | 0–400 | 401–800 | 801–1200 | 1600 |
29 | 0–467 | 468-933 | 934–1400 | 1867 |
30 | 0–533 | 534-1067 | 1068–1600 | 2133 |