Infused Poisons
An infused poison combines the effects of an ingested poison and a potion. A creature drinking an infused poison is affected by the poison (and its initial effects or damage) first, after which the infused spell effect triggers and the imbiber is attacked a second time (often vs a different defence or with a different attack bonus) by its magical effects. Magic resistance applies normally to an infused poison’s magical effects, but offers no protection against the poison, and poison resistance offers no protection against the magical effects of an infused poison. Poison immunity renders a creature immune to an infused poison’s magical effects.
A poison can be infused with a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures. As with a potion, you cannot create an infused poison unless you know the infused spell. The base price of the infusion is equal to the level of the spell × the creator’s caster level × 25 gp. The cost of the poison to be infused is paid separately. If the spell has a material component cost, it is added to the poison’s base price and cost of creation.
Infused poisons function like spells cast on the imbiber.
A poison’s creator makes all decisions regarding the spell’s effects when it is created — the creature consuming the infused poison has no control over its effects. Unlike with a potion, the imbiber is not considered the caster of the effect. If the spell has an effect related to the caster (as charm person does), the subject treats the first sentient creature it encounters after consuming the poison as the poison’s creator.
A character who attempts to identify an infused poison with a Perception check (as if it were a potion) has a 5% chance of poisoning herself, unless they have the poisoner’s kit proficiency. This process doesn’t consume the infused poison.
Infused poisons can be purchased at many black markets.
Abyssal Arsenic
Favoured by demon cultists, this malign variant of arsenic causes a wide variety of painful deformations in the victim’s flesh.
Price 420 gp; Crafting Cost 270 gp
Type Poison, Ingested; Attack +3 vs Constitution Defence
Track Constitution; Onset 10 minutes; Frequency 1/minute for 4 minutes
Effect Disfiguring Touch (Wisdom DC 13)
Cure 1 miss
Burning Heart
Brewed from belladonna and popular among backstabbing nobility, burning heart causes victims to burst into flames at the most embarrassing times.
Price 150 gp; Crafting Cost 125 gp
Type Poison, Ingested; Attack +4 vs Constitution Defence
Track Strength; Onset 10 minutes; Frequency 1/minute for 6 minutes
Effect Touch of Combustion (+1 Dexterity defence), target can attempt one defence check to cure a lycanthropy affliction contracted in the past hour
Cure 1 miss
Dust of Eox
This black metallic powder infuses lich dust with magic-destroying energies, tearing down any protective spells its imbiber may have in place. It is especially favored by assassins when they must target wizards, arcanists, or nobles with abundant magical servants.
Price 1,150 gp; Crafting Cost 775 gp
Type Poison, Ingested; Attack +3 vs Constitution Defence
Track Strength; Onset 10 minutes; Frequency 1/minute for 6 minutes
Effect Dispel Magic Cure 2 consecutive misses
Liquid Influence
This heady liquid brewed from the toxin indigo dreams imparts a compulsion to its victim, decided when the poison is first created.
Price 900 gp; Crafting Cost 525 gp
Type Poison, Ingested; Attack +3 vs Constitution Defence
Track Wisdom; Onset 10 minutes; Frequency 1/minute for 6 minutes
**Effect Suggestion (+4 vs Wisdom defence)
Cure 2 consecutive misses