Pushing Yourself

You can use stress to push yourself for greater performance. For each bonus you choose below, take 2 stress (each can be chosen once for a given action):

  • Add +1d to your roll. (This may be used for an action roll or downtime roll or any other kind of roll where extra effort would help you)
  • Add +1 level to your effect.
  • Take action when you’re incapacitated.

The ability to push yourself for +1d means you effectively have at least 1d in every action as long as you have stress to burn. Even 1d gives you a 50/50 chance of success. This is the core “hero’s luck” in the game system. Even when you’re in a bad spot, trying to do something for which you have no experience or training, you can dig deep and give yourself a chance. (A much better chance than rolling 2d and taking the lowest when you have zero dots.)

It’s important to remember this! Some players tend to forget and dismiss actions for which they have zero dots. “Nah, I can’t do that. I don’t have Attune. I’d have to roll 2d and take the worst. Ugh.”” As long as you have stress to burn, you can get 1d and give any action a decent shot.