Party Advancement

At the end of the session, review the party xp triggers and mark 1 party xp for each item that occurred during the session. If an item occurred multiple times or in a major way, mark 2 party xp for it. The party xp triggers are:

  • Your party-specific xp trigger. For example, the Cults’ is “advance the agenda of your deity or embody its precepts in action”. If the party successfully completed a quest from this trigger, mark xp.
  • Contend with challenges above your current station. If you tangled with higher Tiers or more dangerous opposition, mark xp for this.
  • Bolster your party’s reputation or develop a new one. Review your party’s reputation. Did you do anything to promote it? Also mark xp if you developed a new reputation for the party.
  • Express the goals, drives, inner conflict, or essential nature of the party. This one is very broad! Essentially, did anything happen that highlighted the specific elements that make your party unique?

When you fill your party advancement tracker, clear the marks and take a new special ability or mark two party upgrade boxes.

For example, when a party of Slayers earns a party advance, they could take a new special ability, like Predators. Or they could mark two upgrades, like a Vault and Resolve Training.

Say how you’ve obtained this new ability or upgrades for the party. Where did it come from? How does it become a new part of the party?

Profits

Every time the party advances, each PC gets stash equal to the crew Tier+2, to represent profits generated by the party as they’ve been adventuring.